April 17th, 2008

Grand Theft Auto IV OFLC report released

Published at 6:18 AM PST

A "Mick M" tipped off to PALGN a terrific email today containing the report by the OFLC on their rating of Grand Theft Auto IV. Please not the report does contain some swearing, so be aware of that before continuing. Warning, spoilers follow:

VIOLENCE

Violence is relatively frequent and strong in playing impact.

During the game, the player (as lead character Niko Bellic) is required to undertake various missions, mostly involving criminal activity, in order to develop contacts, make money and protect his cousin Roman. These include pick-ups and drop-offs, killing / protecting various people, stealing, racing, chasing, eating, drinking, going out and dating. A number of tasks involve drugs (for example retrieving a stash of cocaine for a dealer) and violence (for example, rescuing Roman from a kidnapper).

Violence includes hand to hand combat (basic punching and kicking) and more regularly involves use of various weapons. These include knives, baseball bats, a nightstick, pistols, machine guns, shot guns, rifles, grenades and rocket launchers. The player is able to use these weapons to inflict injury on other participants which results in frequent blood spray. Blood spray occurs as victims are attacked and is also depicted on objects such as floors and walls. Blood pooling occurs under bodies that are shot at after death however no post mortem damage (such as decapitation or dismemberment) is possible. These is also infrequent blood splatter on the camera lens as the player manoeuvres their way through missions involving killing.

A less frequent example of violence includes the ability of the player to set an enemy alight causing them to burn. The victim is shown flailing and on fire before they fall to the ground. Bodies remain as long as the player lingers in a particular scene, however after this, they disappear.

As the violence is relatively frequent, causing blood spray and injury detail, the impact is strong.

LANGUAGE

Coarse language is frequent. Aggressive and/or strong coarse language is infrequent.

During the game play the characters are heard to use "f*ck" language, primarily in a naturalistic tone but occasionally in an aggressive manner. This, coupled with the infrequent use of the word "c*nt" (as well as some visual use written on a strip club wall) creates an impact which is strong.

OTHER MATTERS CONSIDERED

In the majority view of the board the game contains drug and sexual references, which although moderate in impact, warrant flagging at the MA15+ classification.

These include a cut scene (with no player interaction) where a drug dealer is depicted implicitly, then explicitly, snorting lines of white powder (implied to be cocaine) from a table and the involvement of Niko in various missions dealing with drugs.

Further, there are sexual references which require flagging at the MA15+ classification. These include a cut scene at the beginning of the game depicting a woman in lingerie whipping a man in his underwear, tied to a bed and the general ability of the player to go on 'dates' and have sex with a 'girlfriend', to pick up a prostitute and have sex with her and the ability to attend a strip club and pay for a lap dance.

So that gives us an idea of what IS in the Australian version of the game, and the uncut version to some degree also.

Big thanks to PALGN and their tipster "Mick M" for this terrific article!