September 19th, 2008
First Details on GTA: Chinatown Wars
First Details on GTA: Chinatown Wars
Nintendo Power recently got a chance to sit down and play Grand Theft Auto: Chinatown Wars, as we reported earlier this month. They published some details of the game in this month's issue of the magazine. We currently don't have a scan of the magazine, however thanks to botticus over at NeoGAF, we do have the information revealed by the magazine:
- True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
- M-rating
- Isometric camera angle
- Cel-shaded polygons w/ black borders
- Good touch-screen implementation - "tasteful" minigames, streamlining interface
- UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
- Stats uploaded to Rockstar Social Club website via Wi-Fi
- Finger-sized icons
- Missions designed for shorter periods of play, arcade quality
- Aiming with control pad, auto targeting with R button
- Subtle auto steer
- If you fail a mission, you can jump back to the action sequence
- Chain gun, flamethrower
- Good portion of Liberty City is modeled in the game (different routes than console games)
- No problems with load times, draw-in or frame rate
- Lots of pedestrians, cars, etc. on screen
- Wanted System - objective is to disable police cars any way possible
- Real-time weather effects, 24-hour day/night cycle
- Lots of radio stations to listen to (more instrumentals than vocals)
- 800,000 lines of hand-optimized source code
- No details yet on multiplayer/Wi-Fi features
If your wondering what an isometric camera angle is, it's the same camera angle used in Rockstar Leed's port of Max Payne to the GameBoy Advance:
Grand Theft Auto: Chinatown Wars will be hitting your DS sometime this winter.
UPDATE: The screenshots that were in the magazine, have now been posted.
Source: NeoGAF